This blaster features a break-open loading and has a 3 dart chamber. Up next is the Dino-Squad Tricera-Blast blaster that brings the Triceratops to the battlefield. The T-Rex design is excellent, with a green and orange that will dominate any NERF battle. This blaster is packed with some great features, including motorized fire, removable scope, 10 round clip, 10 dart storage, and will come with 20 Elite darts. Starting things off first is the new NERF Dino-Squad Rex-Rampage themed after the king of the dinosaurs, the Tyrannosaurus Rex. The Dino-Squad is here with three brand new blasters that feature dinosaur-themed deco and design. You can also check out our Nerf gun deals page for great savings on some of the other top Nerf blasters out there.Things are about to get ferocious as NERF is taking us back to the age of dinosaurs with some new blasters. The downside is that it’s pretty expensive, and tougher to get hold of – currently on Amazon for $130+ via third-party sellers! It looks amazing, performs well, and is surprisingly faithful to the in-game weapon. If you’re looking for something stylish that performs well too, it’s got to be the Halo MA40 motorized model. It’s powerful, has an excellent firing distance, and a clip that’s far less likely to fail than the DinoSquad Rex-Rampage model. If you want a good, solid motorized blaster, then the Nerf Ultra One is probably your most solid choice. It’s heavy, noisy, and more complex to use, which aren’t deal-breakers in themselves, but they all add to the frustration of constant jams and reloads. When it does perform, it’s powerful and satisfying – exactly how a Nerf rifle should behave. A Nerf blaster can look as fun as it likes – if it doesn’t work properly, there’s really no point buying it.
Yes, it looks cool, and only clocks in at just over $30, but the jamming makes it incredibly frustrating to use. We can’t, in all good faith, recommend that you buy the DinoSquad Rex-Rampage. Should you buy the DinoSquad Rex-Rampage? The noise of the motor means you’re unlikely to sneak up on people, but that’s less of an issue than the jams, which will leave your Nerf sessions a frustrated mess of stops, unclogging, and reloads. Once you get a rhythm, the fire rate is good and there’s a pleasing thud when each bullet leaves the nozzle of the gun. It can happily launch bullets over a good distance – we estimate up to 60ft – and with a good pace. It’s a shame, because when the Rex-Rampage works properly, it performs well. So, when you insert it into the main blaster, the bullets likely pop up too early, and don’t align properly with the trigger.
We noticed that our clip didn’t hold the bullets particularly well, and they would frequently pop out of the top – yes, even when the clip isn’t over-filled. The problem is caused by an imperfect interaction between the clip and the trigger. Pretty much every time we load the blaster, at least one of the foam bullets jam, which either means popping the clip fully and digging around inside the chamber with your fingers, or trying to force it through the motorized mechanism for a weaker shot. While we can forgive the extra weight and firing complexity, as this is aimed at 8+ year olds, we can’t overlook the constant jamming of the firing mechanism. Our main issue with this blaster is in the performance.